^ Agnello, Anthony John (November 19, 2013).^ "Battle Kid: Fortress of Peril - retroUSB".It's also a very hard Metroidvania-style platformer. When Battle Kid: Fortress of Peril released for the NES last year, it was hailed as one of the finest (though, admittedly, one of the very few) homebrew titles put out for the system. "Interview: Talking NES Homebrew With Battle Kid 2's Sivak". Though it is unlicensed, it is notable for being published 17 years after the console's discontinuation in North America and nine years after its discontinuation in Japan. New features have been covered, such as the following: new block types of ice, conveyors, and sludge Wall Grip upgrade the in-game death counter and the intro stage. Legacy īattle Kid 2: Mountain of Torment was released on Decemby developer Sivak Games. He had made a pencil sketch of the original cover, but did not have enough time to finish off the piece personally, and therefore it was handled by Sivak.Ī modified translated version of Battle Kid was released in Japan in October 2018 under the name of Battle Kid: A Perilous Trap. The cover art and cartridge label for 1.1 were also totally redesigned and re-colored by "Guru Larry" Bundy Jr. Exclusive to the 1.100 release as well is an extra level originally showcased at the 2010 ScrewAttack Gaming Convention which can be accessed by typing "SGCLEVEL" into the password screen. Also fixed was a sound effect and the letters "D" and "V" of the game's font, which were sometimes confused with "O" and "U" respectively. This allowed the player to become invincible, therefore being able to beat the game with ease. The main differences between the 1.0 and 1.1 releases of Battle Kid was the fixing of a glitch discovered in the 1.0 version of the game. A third release of version 1.100 was released on July 2, 2010. February 2010's version 1.000 was the second, main, and currently most common release. The first one was a limited edition run of 33 copies for early pre-orders, game play testers and production staff, with each copy being uniquely numbered. releases of Battle Kid: Fortress of Peril. Wearing the suit, Timmy goes out on his ship to stop the production of the Supermech. Byers informs Timmy about the transmission and introduces him to a prototype combat suit. Fearing that the Supermech may be a threat, Dr. Tina Byers, a scientist who works at Disch Corporation receives a transmission about a group of unknown origin taking base and building a Supermech, a kind of robot that has many weapon systems at Fortress Il' Akab, a fortress once inhabited by a wizard race who planted monsters and traps inside. There are over 500 individual rooms, over 30 different enemy types, and multiple difficulty settings.ĭr. There are also keys which unlock different areas of the fortress and enhancement cards which give the player a number of different abilities to overcome obstacles. The main character, Timmy, can only be hit once before the player is greeted with a 'game over' screen, but there are infinite continues and the player will start over from the last save point. However, the similarities end here as the actual gameplay and control is much more in the likeness of Mega Man games on the NES and the boss fights at the end of each major stage. The eyes shoot projectiles.īattle Kid is very similar to I Wanna Be the Guy, an indie freeware game for the PC, in terms of the design of the main character and the projectile weapon he possesses, the trial-and-error difficulty, and instant death mechanics of all enemies and hazards. The pink ball bounces back and forth on the bottom. A gameplay screenshot of an underwater area.
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